Designing Gold Rush, a More Free-Form Mode for Stealing and Stealth in Hood: Outlaws and Legends

Hood: Outlaws & Legends is a third-person, cooperative multiplayer heist sport, set in opposition to a medieval-inspired backdrop.

Gold Rush is our thrilling new sport mode that pits Outlaw groups in opposition to one another to gather and financial institution as a lot gold as potential inside a time restrict. You can accumulate gold by killing guards, discovering hidden treasures, and stealing treasure chests. You’ll want to remain vigilant nevertheless as you might be killed by the opposing crew and have your gold wallets snatched! Remember to financial institution held gold usually at any claimed seize level, and don’t get too grasping or your overburdened pockets might sluggish you down.

Hood: Outlaws and Legends

A little bit of context

Before we focus on the design selections we’ve made in the course of the creation of Gold Rush it’s vital to offer context to a few of the phrases that might be use in this text when discussing the methods and philosophies I’ll be referencing:

  • Gold: Resource that contributes to the primary goal.
  • Wallet: Container that gamers carry their collected gold in. If a participant is killed, the pockets is emptied. They will drop all of the gold they have been carrying on the ground, and this may be collected by one other participant.
  • Burdened: If a participant has an excessive amount of gold in their pockets, they’ll develop into burdened. Being burdened will sluggish the gamers motion pace.
  • Banking: Banking is when gamers deposit all the cash from their wallets and/or a treasure chest. Banked gold can now longer be stolen by the opposing crew.

Hood: Outlaws and Legends

Evaluating a heist

Before discussions started for what the brand new sport mode must be, it was vital for the crew to cease and consider our present sport modes. The goal of this was to assist inform us on what areas we must always take a look at. Both in phrases of areas for enchancment, in addition to areas of success so we are able to incorporate these learnings when creating our new sport mode.

The two important sport modes are State Heist and Outlaw heist. We examined these to establish core points and frustrations and see how they may very well be resolved for Gold Rush:

  • Heists turned a race for the crew to get to the goals as shortly as potential. Often throwing any stealthy techniques out of the window.
  • Players didn’t need to take part in all of the goals to win, they might simply partake in the ultimate goal and nonetheless win.
  • There was just one method to win (extract the one treasure chest.) This meant that there weren’t any extra methods for gamers to meaningfully contribute.
  • Most of the significant interactions in a match occurred round killing the chest provider or stopping the gamers from winching on the extraction level.
  • With these core points recognized our subsequent step was to create a set of design pillars that we wished our new sport mode to stick to.


    Pillars for success

    When designing a characteristic or mechanic for a new sport mode, the design pillars are used to find out if a characteristic is a good match and delivers the supposed gameplay. For Gold Rush we used:

    • Multi-Objective: We wished gamers to have multiple goal that they might search out and full to contribute to the aim of the sport mode. These goals ought to all assist completely different playstyles e.g. killers, collectors, explorers.
    • Information: In order to assist gamers plan their actions we wanted to over-communicate wherever potential. Dynamically reflecting the standing of people, of their crew, and of the enemy crew. Right as much as the ultimate second, or victory threshold.
    • Choice: There must be no strict requirement to finish particular goals in sequence. Players must be free to contribute to the primary goal of the sport mode in any order they desired, individually and as a crew.

    Hood: Outlaws and Legends

    Objectively talking

    Starting with the primary pillar as our filter we created mechanics that allowed gamers a number of methods to contribute to the sport mode’s goal. To do that we created numerous ways in which the participant may get hold of gold.

    • Treasure Chests: Gold Rush has three treasure chests that may be stolen and banked for excessive quantities of gold. Each map spawns in three random vault areas that comprise a single treasure chest. Each vault requires a key to open (which have to be choose pocketed from patrolling guards).
    • Assassination/Kills: Assassinating a guard will trigger them to drop a pouch of gold that gamers can accumulate. A kill additionally causes the pouch to be dropped, however the gold inside the pouch is diminished in comparison with an assassination. Each guard carries a various quantity of gold inside their purse. Different guard archetypes carry completely different quantities. e.g. Soldiers carry much less gold than Knights.
    • Hidden Treasures: Scattered round every degree are twenty sub treasures to find and accumulate. These are represented in the type of urns. Collecting these will add 50 gold to a gamers pockets.
    • Enemy Players: If a participant kills an enemy participant who’s carrying gold in their pockets this gold might be dropped. The identical guidelines apply to the gamers pockets because it does to the guard’s pouch when dropped.
    • Capture Points: Another huge manner gamers can contribute to the target is thru claiming Capture Points. Each degree accommodates three seize factors. These factors are the place gamers go to financial institution gold. This makes holding a seize level, and gameplay techniques round them tremendous vital – which level do you declare?, when do you declare it?, ought to I steal an enemy level?

    Hood: Outlaws and Legends


    Information is essential

    The subsequent pillar to have a look at is info. We wished to offer the gamers with extra selection when coping with conditions that come up throughout play. The manner we solved this was to offer them extra information on the sport state. This then permits them to determine how they need to act or react to the given scenario.

    As there at the moment are a number of keys, vaults, and treasure chests in play there’s a lot of potential sport states that the gamers will need to react to. It is vital that the video games HUD informs the gamers of those states in a clear and concise method. The sport state was damaged down into the next:

    • Icons: The key, vault and treasure chest are all represented by an icon. These icons are all positioned on the HUD subsequent to one another.
    • Track: Game goals work as three chains on separate tracks. The secret’s wanted to open a vault and the vault must be open to choose up the treasure chest. The HUD additionally displays this with keys icon displaying first, then the important thing modifications to a vault when a key has been used. Then to a treasure chest if it has been picked up. Each observe reveals the state of every of the three chains.
    • Colour: Colour is used to indicate who owns or in the case of the vault interacted with the target. Three colors are used crimson for the enemy crew, inexperienced for the pleasant crew, and white for the state guards (impartial).
    • Animation: A pulsing animation is used to flash any icon that has been dropped e.g. the important thing or treasure chest.

    It was additionally vital that the UI reveals the overall gold every crew has banked in addition to the overall gold that every crew is carrying.

    This is represented by two bars. A bar that strong bar that reveals the overall crew gold banked, and a clear bar that reveals how a lot gold the crew is carrying. In addition to the bar, this info can be proven in numerical values.

    Hood: Outlaws and Legends

    Even although this info is vital, we didn’t need it to distract or confuse gamers as to which crew is profitable. Therefore the crew with essentially the most banked gold bar has a spotlight that pulses to indicate they’re in the lead.

    The final, core bit of knowledge we wished the gamers to have is how a lot gold a participant, or guard is carrying in their pockets. To obtain this we determined so as to add the data to the tagging system. When gamers see a guard or one other participant, they will tag them to see how a lot gold is in their pockets.

    While it’s vital to offer the gamers with entry to a lot of knowledge, we additionally have to steadiness in opposition to overwhelming them with an excessive amount of knowledge which may trigger evaluation paralysis and forestall the participant from having fun with the sport.

    Player Choice

    Having a number of goals and offering the participant with a lot of info provides the participant loads of selection on how they need to method selections when taking part in the sport mode. I’ll spotlight this with a few examples under.

    Which technique ought to I exploit to amass gold? Do I give attention to stealing treasure chests, do I assassinate guards, or accumulate sub treasures?

    Most seemingly gamers will do a hybrid of two or three of those goals, nevertheless it provides them loads of alternatives to contribute to the primary aim all through.

    Do I play offensive or defensive? Do I’m going and harass the enemy crew making it laborious for them to gather gold but in addition lowering my crew’s gold gathering effectivity?

    The enemy crew has a treasure chest. Do I’m going and hunt for the treasure chest or do I’m going and declare all of the seize factors to forestall them from banking?

    Do I kill a guard, or do I wait and assassinate him to get a higher reward? We want gold quick to meet up with the enemy crew, however will or not it’s sufficient?

    These are simply a few of the alternatives the participant may make, however none of those selections is a positive factor. They all have a danger related to them to various levels. This means there isn’t a dominant technique so in some video games if the participant made the much less optimum choice this time, subsequent time it is likely to be the extra optimum choice.

    Player varieties

    Player selection can be influenced by the participant’s kind. Player varieties are the classes that gamers might be sorted into, these classes nevertheless aren’t inflexible as many gamers match in a number of classes. The varieties do affect the participant’s selections. Below are examples of the participant varieties in Hood and how their playstyles can match into gold rush.

    • Player vs Player (PvP): PvP gamers like to have interaction different gamers in the battle, they wish to disrupt their methods, forestall them from getting gold and simply rise up in the face of the opponents.
    • Player vs Environment (PvE). PvE gamers are likely to keep away from PVP. They choose to work together with the atmosphere to realize their objectives. Gold rush permits for this by specializing in assassinating guards for gold and claiming seize factors.
    • Explores. Explorers wish to see and uncover new issues. Gold rush helps this via the sub treasures randomly scattered across the map. As nicely as discovering the areas of the keys and treasure vaults.
    • Lone Wolves: Players preferring to play solo and not as a part of the crew. The sport mode gives these gamers a number of methods of gold assortment which contributes to the aim.
    • Team Players: Players who love working as a crew to realize objectives. Gold rush gives crew gamers with the power to give attention to 1 methodology to gather gold, delegate every teammate to give attention to a methodology every, or have everybody do a little bit of the whole lot to realize the target of the mode.

    Final Thoughts

    It’s been a enjoyable and difficult expertise to create a new sport mode that helps each the present sport pillars of Hood and brings one thing new to the gameplay. I imagine we’ve created a enjoyable and partaking sport mode that gives gamers with loads of choices and the pliability to assist extra emergent gameplay and playstyles.

    I hope you discover Gold Rush as gratifying because the crew did in creating it, and I stay up for gamers getting their arms on it and sharing their experiences. As with all dwell video games, that is simply the beginning of the journey. Its time to get stealing and fill these wallets!

    Hood: Outlaws & Legends

    Xbox Live

    Hood: Outlaws & Legends

    Focus Home Interactive




    We are all Outlaws… however a few of us will develop into Legends.

    Faced with a cruel, unchecked state, rebels and rogues battle to say their place amongst legends. To win affect with an oppressed individuals, rival gangs compete in daring heists to hit the rich the place it hurts. Folk hero or gold-hungry outlaw, solely the perfect will escape with hard-earned riches.

    Two groups of 4 gamers compete to execute the right heist, in medieval environments patrolled by lethal AI guards. With the distinctive abilities and mystical talents of every character, shifting in stealth to steal treasures unseen or dominating via loud and brutal fight.

    Blood might be spilled. Riches might be stolen. Legends might be reborn.

    • Outplay opponents in intense PvPvE multiplayer heists
    • Experience a violent medieval world the place mysticism competes with man-made energy and corruption
    • Claim your loot and make investments in perks, weapons and daring new appears to be like
    • Post-launch assist with new maps, characters, sport modes and occasions

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