Advertisements
Games

Final Fantasy 7 Remake’s PC port is a major disappointment

This summer season Square Enix launched an up to date model of Final Fantasy 7 Remake for the PlayStation 5 that Digital Foundry called a “gorgeous improve”—it upgraded textures throughout the board, overhauled the lighting, and provided a new 60 fps efficiency mode along with a 4K 30 fps choice. Both had been rock strong. Six months later, Square Enix has lastly introduced FF7R to PC, and one thing has gone very unsuitable. Not solely is the PC port lacking nearly the entire graphics choices we would anticipate from a high-end PC launch, but it surely’s exhibiting stuttering points on some methods, too.

“The PC port is horrible,” tweeted Digital Foundry’s John Linneman.

Terrible could also be an exaggeration—in contrast to actually terrible PC ports, FF7R is not crashing or exhibiting game-breaking bugs that we have seen. But for $70, stingy graphics choices in a sport of this dimension and finances are a actual pink flag. Here’s the whole thing of what you’ll be able to tweak: 

Final Fantasy 7 Remake's limited graphics options

Advertisements

(Image credit score: Square Enix)

There’s no variable framerate choice, no approach to tweak anti-aliasing, toggle VSync, or management results like movement blur. The port additionally would not allow you to management decision scaling, which is now a frequent choice for balancing picture high quality and efficiency.

On consoles, FF7 Remake makes use of dynamic decision scaling to take care of a easy framerate, that means that your decision may drop from 1440p to one thing nearer to 1080p within the warmth of battle to take care of 60 fps. The PC port does this too based mostly on the framerate goal you set—and offers you no choice to disable it. It’s a actually weird choice to pressure on gamers, and looks as if it might be the supply of a few of FF7 Remake’s efficiency points, too. There’s already a mod to disable dynamic decision.

When Square Enix ported Final Fantasy 15 to PC a number of years in the past utilizing its personal in-house engine, it took time and care to verify the PC port was as much as snuff. It had much more choices. Surely if Square Enix may pull that off with its personal engine in 2018, it may do as nicely in 2021 with Unreal Engine 4, know-how that has been used throughout numerous PC video games.

Advertisements

Here are the PC graphics options in Kingdom Hearts 3, one other Square Enix sport operating on Unreal Engine 4 that was launched simply this 12 months.

An unlocked framerate, separate element degree choices for characters and backgrounds, anti-aliasing and movement blur? The gang’s all right here! Kingdom Hearts 3’s choices aren’t as intensive as a showpiece Unreal Engine sport like Gears 5’s, however they’re nonetheless leagues forward of FF7 Remake’s.

Players have reported and recorded video just like the one above of stuttering points in FF7 Remake, which can be a difficulty with how Unreal Engine compiles shaders. A notice on the PCGamingWiki means that FF7R might run into VRAM points with textures set to High on graphics playing cards with lower than 8GB of VRAM which smacks of an optimization drawback, but it surely would not totally clarify the stuttering. Digital Foundry’s Alex Battaglia identified a stuttering situation within the opening scene on an RTX 3090, which has 24GB of VRAM. 

I by no means actually do that, since I often cowl this in a video, however @oliemack is going to be on this when I’m on vacation. But this is only one transient second within the first 5 minutes of the sport. Spinning the digicam causes a sustained drop after which a large stutter. RTSS doesn’t see it https://t.co/pvTAML3dEX pic.twitter.com/UgDWzO9IavDecember 17, 2021

Advertisements

See extra

In our personal fast testing of the primary half-hour of Final Fantasy 7 on a number of methods we did not run into any important stuttering, however the situation appears to be exacerbated in denser areas just like the Slums, in accordance with most gamers reporting issues. Streamer MaximilianDood spent (*7*) attempting to diagnose the stuttering he skilled on an RTX 3090. While FF7R can run at 120 fps due to the dynamic decision scaling, one thing is clearly unsuitable with its body pacing.

This could be disappointing for any sport, however Square Enix has completely no excuse right here. It’s promoting Final Fantasy 7 Remake for a premium $70 on PC, and that value is even steeper in different areas: €80 works out to nearly $90 USD, for instance. And Square Enix has had since April 2020, when Final Fantasy 7 Remake first launched on PS4, to work on the PC model and implement a minimum of the essential anticipated graphics choices. Six months after Death Stranding hit consoles, it arrived on PC with a improbable implementation of Nvidia DLSS that helped it run nicely at 4K. Final Fantasy 7 Remake would not even allow you to change your anti-aliasing settings.

If you are going to signal an exclusivity cope with the Epic Games Store, the least you are able to do is work with Epic to verify your Unreal Engine 4 sport provides the PC choices we have anticipated for many years.

Show More

Related Articles

Leave a Reply

Your email address will not be published.

Back to top button